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Amanda “Mandi” Hall, PhD

  • Assistant Professor
  • Affiliate
  • BHI

mandiha@uw.edu

Interests:

Research focusing on the design, usability, and evaluation of consumer health information technologies including mobile applications, wearable devices, and healthcare robotics; health education and behavior change interventions, and games for health and human factors.

Background:

  • BS in Business Administration (Major: Marketing, Minor: Economics), MHSE and PhD in Health Education and Behavior from the University of Florida
  • National Library of Medicine Medical Informatics Postdoctoral Fellow at the University of Washington School of Medicine within BIME

Research:

Evaluation and usability of consumer health information technologies and assistive technologies to improve health outcomes, medical decision-making, and promote health behavior change of older adults; Consumer Health Informatics

Teaching:

Guest Lectures

Other Roles:

  • Sr. Human Factors Engineer at Physio-Control, now a part of Stryker
  • Medical and Drug Delivery Devices Committee Member: International Symposium on Human Factors and Ergonomics in Health Care

Representative publications:

  • Backonja, U., Chi, NC., Choi,Y., Hall, A.K., Le, T., Kang, Y., & Demiris, G. Visualization approaches to support healthy aging: A systematic review. Journal of Innovation in Health Informatics. 2016; 23(3). doi: http://dx.doi.org/10.14236/jhi.v23i3.860.
  • Hall, A. K., Cole-Lewis, H., & Bernhardt, J. M. Mobile text messaging for health: A systematic review of reviews. Annual Review of Public Health. 2015; 36, 393-415. doi: 10.1146/annurev-publhealth-031914-122855.
  • Backonja, U., Hall, A. K., & Thielke, S. M. Older adults’ current and potential uses of information technologies in a changing world: A theoretical perspective. International Journal of Aging and Human Development. 2015; 80(1), 41-63.
  • Hall, A. K., Mercado, R., Anderson-Lewis, C., Darville, G., & Bernhardt, J. M. How to design tobacco prevention and control games for youth and adolescents: A qualitative analysis of expert interviews. Games for Health Journal. 2015. doi: 10.1089/g4h.2015.0013.
  • Hall, A. K., Bernhardt, J. M., Dodd, V., & Vollrath, M. W. The Digital Health Divide: Evaluating Online Health Information Access and Use Among Older Adults. Health Education & Behavior: The Official Publication of the Society for Public Health Education. 2015;42(2), 202–209. http://doi.org/10.1177/1090198114547815.
  • Hall, A. K., Dodd, V., Harris, A., McArthur, K., Dacso, C, & Colton, M. L.. Heart failure patients’ perceptions and use of technology to manage disease symptoms. Telemedicine and e-Health. 2014; 20(4), 324-331.
  • Hall, A. K., Chavarria, E., Maneeratana, V., Chaney, B., Bernhardt, J. M. Health benefits of digital videogames for older adults: A systematic review of the literature. Games for Health Journal. 2012;1(6), 402-410. doi:10.1089/g4h.2012.0046.
  • Hall, A. K., Stellefson, M., & Bernhardt, J. M. Healthy aging 2.0: the potential of new media and technology. Preventing Chronic Disease Journal. 2012. DOI: http://dx.doi.org/10.5888/pcd9.110241.